#ifndef _SHADER_UTIL_H_
#define _SHADER_UTIL_H_

#include "./define_dx.h"

HRESULT CompileShaderFromFile( WCHAR* szFileName, D3D10_SHADER_MACRO* pDefines, LPCSTR szEntryPoint, LPCSTR szShaderModel, ID3DBlob** ppBlobOut );

#endif // _SHADER_UTIL_H_
